AI Insights · Timothy · March 2025
Top 5 io Games Performance on Unified Platform in Central America Q1 2025
Explore the performance trends of the top 5 io games in Central America for Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the io game genre demonstrated significant activity across Central America. The data, sourced from Sensor Tower, highlights trends in downloads, revenue, and active users for the top 5 io games on a unified platform.
Snake.io - Fun Online Snake from Kooapps experienced a fluctuating pattern in weekly downloads, peaking at around 200K at the start of January and gradually declining to about 137K by the end of March. Revenue showed a modest range, starting at approximately $258 and closing the quarter at $219. Active users remained robust, reaching a high of over 1.7M in mid-February.
Snake Clash! by Supercent, Inc. saw a steady increase in active users, peaking at over 902K in late February. Downloads saw a similar upward trend, with a high of 138K in mid-February, before tapering to 91K by the end of March. Revenue reached a peak of about $491 in mid-March.
Paper.io 2 from Voodoo exhibited a consistent number of active users, increasing from 516K at the start of January to over 712K by the end of March. Weekly downloads showed a gradual decline, starting at 107K and dropping to 74K. Revenue fluctuated slightly, with a notable peak of $592 in late January.
Worms Zone .io — Hungry Snake by Azur Interactive Games Limited maintained steady active users, with a slight decrease from 140K to 106K. Downloads showed a declining trend, starting at 41K and ending at 19K. Revenue remained relatively stable, peaking at $191 in the final week of March.
Lastly, Mosquito io, also by Supercent, Inc., experienced consistent active users, hovering around 400K. Downloads varied slightly, starting at 40K and ending at 22K. Revenue remained negligible throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.